I would have liked some sort of hint, even just showing me a room the item could go in would totally alleviate this issue. There is an accessibility option allowing items to be placed anywhere, but that wasn’t what I needed. I carried a purple blanket around the last level for way too long, desperately placing it anywhere it would fit praying for that red glow to go away. Since items can be placed in the wrong boxes, it can even be hard to tell which room it belongs in. There were a very small handful of times when an item would glow red and I wouldn’t be sure where else to put it. It may be the most satisfying thing in video games this year. When the player clicks on a box that’s totally empty, it shoots up into the air, is flattened, and disappears in a spark of light. As the game progresses, spaces get larger, and items can go in different rooms of larger apartments or houses. Placing items is very forgiving and intuitive for the most part, it's easy to understand where items are meant to go. Once all of the boxes are unpacked, items that are in the wrong place are highlighted in red. Clicking is done with a mouse cursor, but even playing with a controller, I didn’t have any issues. Unpacking boxes is easy, click on a box, an item comes out, it can be placed anywhere. "Unpacking" starts in a child's bedroom, their first time having their own space. It was not the cute little unpacking simulator I expected. This proceeded on and on as I basically watched this unnamed and unseen character mature, make mistakes and find themself. The game opens in 1997, as a child unpacks their room, the first room that was ever their own. Each of them belongs to the same character, the levels being named after the year that character moved into the space. The game’s larger story frames each of the rooms that need to be unpacked. It really is as simple as starting a level, looking at rooms filled with boxes and then putting things in the boxes on the shelves and tables. “Unpacking” is marketed as a chill game about unpacking boxes and decorating rooms. Prior to starting the game, I didn’t even know the game had a story. It did so without characters, without dialog, without even really telling me the story. Somehow, this game, about unpacking boxes of stuff in static rooms, managed to hit me so emotionally that I teared up. Platform: Xbox Series X|S, Xbox One, Nintendo Switch, PC
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